


The autolock feature is a welcome one, as it puts less pressure on you having fast twitch reflexes and aim, and more emphasis on positioning and maneuvering into and out of danger. In combination, I found that this was my usual opener/closer.

Getting closer still opens up the flame breath option, which douses your prey in a steady gout of blaze that quickly drains their health. Your fireballs act almost like bullets, auto locking onto a target in range allowing you to pepper them from relative safety. The tutorial also gives you lots of opportunities to learn how to throw fire at opponents, both in ball and faucet form. Learning how to move your dragon is easy enough to pick up, but the trick to regain lost stamina, for example, is a less obvious core mechanic you’re not likely to just stumble across. Skip the tutorial at your own peril though. I initially learned the controls on my keyboard, but soon switched to an Xbox controller with zero down time needed to readjust to the new layout. Before I did any of that, though, I had to take a pass through the tutorial mode, which does a great job at teaching you the many technical aspects of flight, as well as offensive and defensive maneuvers to dominate your airspace with. Teams of three or six riders take to the skies to burn and blast their enemies to secure kills and objectives across a handful of maps and play modes. After spending some preview time with Century: Age of Ashes, I’m newly optimistic that mid-air monster battles don’t have to just be flights of fancy.Ĭentury is a third person multiplayer shooter that feels more akin to Ace Combat than Panzer Dragoon at first. As a person who waited in a very small line to grab a launch PlayStation 3 and dragon-riding action disappointment Lair, you could say that any talk of flying scaly wyrms fighting in a video game both bristles my scales and ignites my curiosity.
